Felix Lahme TheRazorsEdge Location: Germany Language(s):
English, German Member Since: April 2007 Last Updated: 15 April 2009 Portfolio Views: 6103 Chosen as Favorite: 9
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WIP Head Sculpt For Facial Animation Maya, ZBrush September 2007
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This is an attempt to create a digital double of a character from a student film I am working on and is still in the very basic state of sculpting. It was modeled poly-by-poly from photo-reference with a basic spline cage in Maya 8 and then further sculpted to the current state of affairs in ZBrush 3. Once completed it will be fully micro-sculpted and textured using photo-references and rigged for facial animation.