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Felix Lahme
TheRazorsEdge


Location:
Germany

Language(s):
English, German

Member Since:
April 2007

Last Updated:
15 April 2009

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WIP Head Sculpt For Facial Animation
Maya, ZBrush
September 2007


   
This is an attempt to create a digital double of a character from a student film I am working on and is still in the very basic state of sculpting. It was modeled poly-by-poly from photo-reference with a basic spline cage in Maya 8 and then further sculpted to the current state of affairs in ZBrush 3. Once completed it will be fully micro-sculpted and textured using photo-references and rigged for facial animation.

 
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